1. OVERVIEW
  2. THE GAME
  3. RESULTS

END OF OUR EXPLORING

GAME DESIGN | RAPID PROTOTYPING
An award-winning board game, conceived, designed and playtested in one day, which prompts players to think about how cultural values change with new experiences.
Team: Erik Harpstead, Katie McTigue, Michael Silvestre
October 19th 2019

MY ROLE

  • Game Designer

CONTEXT

Created during the Pittsburgh International Game Developers Association (PIGDA) Board Game Jam 2019: http://pigda.org/

METHODS

  • Rapid Prototyping
  • Game Design
  • Playtesting

THE GAME

The theme of the 2019 PIGDA Game Jam was just one word: "foreign."
In the game we designed, titled End Of Our Exploring, players represent a culture and, over the course of the game, house a series of space-traveling immigrants. These immigrants, represented by the 3 x 3 grid boards, travel to new worlds and are judged by the new cultural norms.
> RULES, IN a NUTSHELL
Each player starts with 2 red cubes, 2 yellow cubes, 2 green cubes, and 2 purple cubes. Players also start with a 3 x 3 grid board, on which they put the cubes. There will always be one blank space open, like a sliding puzzle.

Each players 'culture' has values, represented by orange cards. Their board represents a traveler who will ‘immigrate’ to another culture. When they immigrate, the player can slide their blocks 3 times to alter their traveler, receiving points if their traveler satisfies the new culture’s values. These value cards are hidden at first, and only become revealed once an immigrant successfully meets the value. When this happens, the immigrating player gets 1 point per the amount of times the value was represented in their configuration.

Eventually your traveler will come home, where it will have to satisfy as many of the player's home values as possible, and these points are worth double.
Constraints:
  • Must involve the theme "foreign" in the game design
  • Materials must come from those supplied in the maker space
  • Game must be ideated, designed, and completed within the 9 hours of the one-day Game Jam

RESULTS

After being playtested by the judges, our team won the award for "Best Use of Theme"!